﻿// -----------------------------------------------------------------------
// <copyright file="Global.cs" company="">
// TODO: Update copyright text.
// </copyright>
// -----------------------------------------------------------------------

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace _0912089_0912172
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;

    /// <summary>
    /// TODO: Update summary.
    /// </summary>
    public class Global
    {
        public enum GAME_MODE
        {
            LOADING,
            TRAILER,
            MAIN_MENU,
            PLAYING,
            OPTION,
            QUIT
        }

        public static GameSetting gameSetting = new GameSetting();
        public static SoundEffect clickSoundEffect;
        public static SoundEffect footStepEffect;
        public static Song backgroundMusic;
        public static float volume = 1;
        public static float adjustVolume = 0.1f;
        public static GAME_MODE gameMode = GAME_MODE.LOADING;
        public static float mouseSpeed = MathHelper.Pi / 1500;
        public static KeyBoardMapping keyBoardMapping = new KeyBoardMapping();
    }
}
